Apart from finally releasing the core engine on github we have of course been busy with the tools, working on streamlining the ui and making it more usable in general. Both major editors have received facelifts like dockable widgets and attribute editors that consume less space. The content browser has received support for browsing (and playing) sound, previewing ui layouts, resource browsers for textures.
The leveleditor has support for layers, selecting what ui layouts and sounds to preload, game entities can be transformed to other entity classes and environment entities and vice versa. On top of all that it is possible to drag and drop items between the two programs.